
Producer || April 2024-September 2024 || 6 Months || Team Size: 5 || Spartie & GEL Lab
Producer
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Led a team of 5 of developers and managed scope for 6 months of development time.
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Developed weekly presentations highlighting the teams progress and showed them to clients.
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Managed and organized a Jira board and spreadsheet to keep track of tasks and bugs over the project's development time.
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Discussed potential studies the game could be used for with the clients in research environments.
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Worked directly with the director to advertise the game at game development events. ​​
Challenges
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The projects direction was changed drastically when my team was being onboarded. This made it difficult to use previous teams work to guide us.
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We constantly needed multiple developers to playtest the game as many bugs could only be found while multiple players were in a scene.
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The engine we utilized did not allow for many assets, which forced us to be very selective with our art assets.
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Our programming team had to adapt to a new style of networking code, which took away development time.
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An artist on the team dropped half way through the project. This made us reevaluate our projects scope.
Reflections
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Learned how to be resourceful as our engine allowed a very limited amount of assets.
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Ensured the team and the clients stayed on the same page by providing a detailed report on all the progress the team worked on each week. ​
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Discovered that VR has many different limitations than standard games. ​
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Was informed about that different accessibility features VR provides for users in game.

